BokehJS 0.10 very verbose in console, how to silence?

Bokeh seems quite verbose in the console, with comments like:

Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks

This is a "debug" log:

  https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to "debug" when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

  http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

  http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables

Bryan

···

On Oct 3, 2015, at 11:27 AM, Pythonic <[email protected]> wrote:

Bokeh seems quite verbose in the console, with comments like:

    Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks

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Thanks for this

I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the “run.py” file of flask, via os.environment() )

Is anybody else experiencing the same?

···

On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:

This is a “debug” log:

    [https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86](https://www.google.com/url?q=https%3A%2F%2Fgithub.com%2Fbokeh%2Fbokeh%2Fblob%2Fmaster%2Fbokehjs%2Fsrc%2Fcoffee%2Frenderer%2Fglyph%2Fglyph_renderer.coffee%23L86&sa=D&sntz=1&usg=AFQjCNGRuMHBCo1VoOnI5DbJV8QDyKMgbg)

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to “debug” when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

    [http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html](http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html)

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

    [http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables](http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables)

Bryan

On Oct 3, 2015, at 11:27 AM, Pythonic [email protected] wrote:

Bokeh seems quite verbose in the console, with comments like:

Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks


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For more options, visit https://groups.google.com/a/continuum.io/d/optout.

Can you try inspecting the JSResources object you are creating? It has a getter which you can print in your Python code for a sanity check.

js_resources = JSResources()

print(js_resources.log_level)

Is it possible you have a develop build? The Settings class returns different defaults based on if this is a develop build or not.

···

On Sunday, October 4, 2015 at 1:07:20 PM UTC-7, Pythonic wrote:

Thanks for this

I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the “run.py” file of flask, via os.environment() )

Is anybody else experiencing the same?

On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:

This is a “debug” log:

    [https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86](https://www.google.com/url?q=https%3A%2F%2Fgithub.com%2Fbokeh%2Fbokeh%2Fblob%2Fmaster%2Fbokehjs%2Fsrc%2Fcoffee%2Frenderer%2Fglyph%2Fglyph_renderer.coffee%23L86&sa=D&sntz=1&usg=AFQjCNGRuMHBCo1VoOnI5DbJV8QDyKMgbg)

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to “debug” when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

    [http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html](http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html)

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

    [http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables](http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables)

Bryan

On Oct 3, 2015, at 11:27 AM, Pythonic [email protected] wrote:

Bokeh seems quite verbose in the console, with comments like:

Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks


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For more options, visit https://groups.google.com/a/continuum.io/d/optout.

Returns “info”:

import bokeh.resources as bkr

jsr = bkr.JSResources()

print(jsr.log_level)

‘info’

···

On Monday, 5 October 2015 06:54:26 UTC+1, Dennis O’Brien wrote:

Can you try inspecting the JSResources object you are creating? It has a getter which you can print in your Python code for a sanity check.

js_resources = JSResources()

print(js_resources.log_level)

Is it possible you have a develop build? The Settings class returns different defaults based on if this is a develop build or not.

https://github.com/bokeh/bokeh/blob/984796daf293b77f32565ad10fdb05287b1fa281/bokeh/settings.py#L67

On Sunday, October 4, 2015 at 1:07:20 PM UTC-7, Pythonic wrote:

Thanks for this

I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the “run.py” file of flask, via os.environment() )

Is anybody else experiencing the same?

On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:

This is a “debug” log:

    [https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86](https://www.google.com/url?q=https%3A%2F%2Fgithub.com%2Fbokeh%2Fbokeh%2Fblob%2Fmaster%2Fbokehjs%2Fsrc%2Fcoffee%2Frenderer%2Fglyph%2Fglyph_renderer.coffee%23L86&sa=D&sntz=1&usg=AFQjCNGRuMHBCo1VoOnI5DbJV8QDyKMgbg)

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to “debug” when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

    [http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html](http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html)

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

    [http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables](http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables)

Bryan

On Oct 3, 2015, at 11:27 AM, Pythonic [email protected] wrote:

Bokeh seems quite verbose in the console, with comments like:

Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks


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Quick question:

Do you see the same console output if you navigate to the gallery examples on the main docs site?

Bryan

···

On Oct 5, 2015, at 12:03 PM, Pythonic <[email protected]> wrote:

Returns "info":

>>> import bokeh.resources as bkr
>>> jsr = bkr.JSResources()
>>> print(jsr.log_level)
'info'

On Monday, 5 October 2015 06:54:26 UTC+1, Dennis O'Brien wrote:
Can you try inspecting the `JSResources` object you are creating? It has a getter which you can print in your Python code for a sanity check.

js_resources = JSResources()
print(js_resources.log_level)

Is it possible you have a develop build? The Settings class returns different defaults based on if this is a develop build or not.
https://github.com/bokeh/bokeh/blob/984796daf293b77f32565ad10fdb05287b1fa281/bokeh/settings.py#L67

On Sunday, October 4, 2015 at 1:07:20 PM UTC-7, Pythonic wrote:
Thanks for this

I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the "run.py" file of flask, via os.environment() )

Is anybody else experiencing the same?

On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:
This is a "debug" log:

        https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to "debug" when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

        http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

        http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables

Bryan

> On Oct 3, 2015, at 11:27 AM, Pythonic <[email protected]> wrote:
>
> Bokeh seems quite verbose in the console, with comments like:
>
> Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms
>
>
> Any way to silence this? thanks
>
>
> --
> You received this message because you are subscribed to the Google Groups "Bokeh Discussion - Public" group.
> To unsubscribe from this group and stop receiving emails from it, send an email to bokeh+un...@continuum.io.
> To post to this group, send email to bo...@continuum.io.
> To view this discussion on the web visit https://groups.google.com/a/continuum.io/d/msgid/bokeh/831f6cd4-4bbb-482f-9a3c-177a57e5c880%40continuum.io\.
> For more options, visit https://groups.google.com/a/continuum.io/d/optout\.

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No, if I load the gallery examples I do not get the blue debug messages in the console

···

On Monday, 5 October 2015 18:23:20 UTC+1, Bryan Van de ven wrote:

Quick question:

Do you see the same console output if you navigate to the gallery examples on the main docs site?

Bryan

On Oct 5, 2015, at 12:03 PM, Pythonic [email protected] wrote:

Returns “info”:

import bokeh.resources as bkr

jsr = bkr.JSResources()

print(jsr.log_level)

‘info’

On Monday, 5 October 2015 06:54:26 UTC+1, Dennis O’Brien wrote:

Can you try inspecting the JSResources object you are creating? It has a getter which you can print in your Python code for a sanity check.

js_resources = JSResources()

print(js_resources.log_level)

Is it possible you have a develop build? The Settings class returns different defaults based on if this is a develop build or not.

https://github.com/bokeh/bokeh/blob/984796daf293b77f32565ad10fdb05287b1fa281/bokeh/settings.py#L67

On Sunday, October 4, 2015 at 1:07:20 PM UTC-7, Pythonic wrote:

Thanks for this

I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the “run.py” file of flask, via os.environment() )

Is anybody else experiencing the same?

On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:

This is a “debug” log:

    [https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86](https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86)

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to “debug” when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

    [http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html](http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html)

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

    [http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables](http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables)

Bryan

On Oct 3, 2015, at 11:27 AM, Pythonic [email protected] wrote:

Bokeh seems quite verbose in the console, with comments like:

Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks


You received this message because you are subscribed to the Google Groups “Bokeh Discussion - Public” group.
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For more options, visit https://groups.google.com/a/continuum.io/d/optout.


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Yes, I’m also seeing very verbose output.

I’m using CDN BokehJS, not using anything from bokeh.resources

···

On Mon, Oct 5, 2015 at 6:29 PM, Pythonic [email protected] wrote:

No, if I load the gallery examples I do not get the blue debug messages in the console

On Monday, 5 October 2015 18:23:20 UTC+1, Bryan Van de ven wrote:

Quick question:

Do you see the same console output if you navigate to the gallery examples on the main docs site?

Bryan

On Oct 5, 2015, at 12:03 PM, Pythonic [email protected] wrote:

Returns “info”:

import bokeh.resources as bkr

jsr = bkr.JSResources()

print(jsr.log_level)

‘info’

On Monday, 5 October 2015 06:54:26 UTC+1, Dennis O’Brien wrote:

Can you try inspecting the JSResources object you are creating? It has a getter which you can print in your Python code for a sanity check.

js_resources = JSResources()

print(js_resources.log_level)

Is it possible you have a develop build? The Settings class returns different defaults based on if this is a develop build or not.

https://github.com/bokeh/bokeh/blob/984796daf293b77f32565ad10fdb05287b1fa281/bokeh/settings.py#L67

On Sunday, October 4, 2015 at 1:07:20 PM UTC-7, Pythonic wrote:

Thanks for this

I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the “run.py” file of flask, via os.environment() )

Is anybody else experiencing the same?

On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:

This is a “debug” log:

    [https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86](https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86)

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to “debug” when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

    [http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html](http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html)

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

    [http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables](http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables)

Bryan

On Oct 3, 2015, at 11:27 AM, Pythonic [email protected] wrote:

Bokeh seems quite verbose in the console, with comments like:

Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks


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For more options, visit https://groups.google.com/a/continuum.io/d/optout.


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One quick thought why it might not be happening on the docs, bokehjs is loaded differently:

I notice the loglevel is in there explicitly.

···

On Tue, Oct 6, 2015 at 3:29 AM, Sarah Bird [email protected] wrote:

Yes, I’m also seeing very verbose output.

I’m using CDN BokehJS, not using anything from bokeh.resources

On Mon, Oct 5, 2015 at 6:29 PM, Pythonic [email protected] wrote:

No, if I load the gallery examples I do not get the blue debug messages in the console

On Monday, 5 October 2015 18:23:20 UTC+1, Bryan Van de ven wrote:

Quick question:

Do you see the same console output if you navigate to the gallery examples on the main docs site?

Bryan

On Oct 5, 2015, at 12:03 PM, Pythonic [email protected] wrote:

Returns “info”:

import bokeh.resources as bkr

jsr = bkr.JSResources()

print(jsr.log_level)

‘info’

On Monday, 5 October 2015 06:54:26 UTC+1, Dennis O’Brien wrote:

Can you try inspecting the JSResources object you are creating? It has a getter which you can print in your Python code for a sanity check.

js_resources = JSResources()

print(js_resources.log_level)

Is it possible you have a develop build? The Settings class returns different defaults based on if this is a develop build or not.

https://github.com/bokeh/bokeh/blob/984796daf293b77f32565ad10fdb05287b1fa281/bokeh/settings.py#L67

On Sunday, October 4, 2015 at 1:07:20 PM UTC-7, Pythonic wrote:

Thanks for this

I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the “run.py” file of flask, via os.environment() )

Is anybody else experiencing the same?

On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:

This is a “debug” log:

    [https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86](https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86)

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to “debug” when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

    [http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html](http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html)

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

    [http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables](http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables)

Bryan

On Oct 3, 2015, at 11:27 AM, Pythonic [email protected] wrote:

Bokeh seems quite verbose in the console, with comments like:

Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks


You received this message because you are subscribed to the Google Groups “Bokeh Discussion - Public” group.
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For more options, visit https://groups.google.com/a/continuum.io/d/optout.


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Same here, just swapped from INLINE to using CDN

···

On Tuesday, 6 October 2015 08:30:09 UTC+1, Sarah Bird wrote:

Yes, I’m also seeing very verbose output.

I’m using CDN BokehJS, not using anything from bokeh.resources

On Mon, Oct 5, 2015 at 6:29 PM, Pythonic [email protected] wrote:

No, if I load the gallery examples I do not get the blue debug messages in the console

On Monday, 5 October 2015 18:23:20 UTC+1, Bryan Van de ven wrote:

Quick question:

Do you see the same console output if you navigate to the gallery examples on the main docs site?

Bryan

On Oct 5, 2015, at 12:03 PM, Pythonic [email protected] wrote:

Returns “info”:

import bokeh.resources as bkr

jsr = bkr.JSResources()

print(jsr.log_level)

‘info’

On Monday, 5 October 2015 06:54:26 UTC+1, Dennis O’Brien wrote:

Can you try inspecting the JSResources object you are creating? It has a getter which you can print in your Python code for a sanity check.

js_resources = JSResources()

print(js_resources.log_level)

Is it possible you have a develop build? The Settings class returns different defaults based on if this is a develop build or not.

https://github.com/bokeh/bokeh/blob/984796daf293b77f32565ad10fdb05287b1fa281/bokeh/settings.py#L67

On Sunday, October 4, 2015 at 1:07:20 PM UTC-7, Pythonic wrote:

Thanks for this

I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the “run.py” file of flask, via os.environment() )

Is anybody else experiencing the same?

On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:

This is a “debug” log:

    [https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86](https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86)

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to “debug” when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

    [http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html](http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html)

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

    [http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables](http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables)

Bryan

On Oct 3, 2015, at 11:27 AM, Pythonic [email protected] wrote:

Bokeh seems quite verbose in the console, with comments like:

Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks


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OK, seems like it needs more investigation an tracking, and for console logs it's nicer able to share screen shots. Can one of you open a proper issue on GH with relevant information?

All that said, I just tried "color_scatter.py" with 0.10 CDN resources (py 3.4, OSX) and I do not see any extra logging:

[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)
[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)
[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)
[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)
[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)
[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)
[Warning] Unexpected CSS token: } (bokeh-0.10.0.min.css, line 157)
[Log] Bokeh: setting prefix to – "/" (bokeh-0.10.0.min.js, line 20)
[Log] Bokeh: setting log level to: 'info' (bokeh-0.10.0.min.js, line 21)
[Info] Bokeh: Realizing plot: (bokeh-0.10.0.min.js, line 16)
[Info] Bokeh: - modeltype: PlotContext (bokeh-0.10.0.min.js, line 16)
[Info] Bokeh: - modelid: a75131c9-8a2d-4543-80c8-7e97f290281b (bokeh-0.10.0.min.js, line 16)
[Info] Bokeh: - elementid: 87bff6ad-bc0d-40a6-b816-7dde09a6d60b (bokeh-0.10.0.min.js, line 16)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (bokeh.min.css.map, line 0)
[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (bokeh.min.js.map, line 0)

Bryan

···

On Oct 6, 2015, at 2:39 AM, Pythonic <[email protected]> wrote:

Same here, just swapped from INLINE to using CDN

On Tuesday, 6 October 2015 08:30:09 UTC+1, Sarah Bird wrote:
Yes, I'm also seeing very verbose output.

I'm using CDN BokehJS, not using anything from bokeh.resources

On Mon, Oct 5, 2015 at 6:29 PM, Pythonic <[email protected]> wrote:
No, if I load the gallery examples I do not get the blue debug messages in the console

On Monday, 5 October 2015 18:23:20 UTC+1, Bryan Van de ven wrote:
Quick question:

Do you see the same console output if you navigate to the gallery examples on the main docs site?

Bryan

> On Oct 5, 2015, at 12:03 PM, Pythonic <[email protected]> wrote:
>
> Returns "info":
>
> >>> import bokeh.resources as bkr
> >>> jsr = bkr.JSResources()
> >>> print(jsr.log_level)
> 'info'
>
>
>
> On Monday, 5 October 2015 06:54:26 UTC+1, Dennis O'Brien wrote:
> Can you try inspecting the `JSResources` object you are creating? It has a getter which you can print in your Python code for a sanity check.
>
> js_resources = JSResources()
> print(js_resources.log_level)
>
> Is it possible you have a develop build? The Settings class returns different defaults based on if this is a develop build or not.
> https://github.com/bokeh/bokeh/blob/984796daf293b77f32565ad10fdb05287b1fa281/bokeh/settings.py#L67
>
>
>
>
> On Sunday, October 4, 2015 at 1:07:20 PM UTC-7, Pythonic wrote:
> Thanks for this
>
> I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the "run.py" file of flask, via os.environment() )
>
>
> Is anybody else experiencing the same?
>
>
>
> On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:
> This is a "debug" log:
>
> https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86
>
> Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to "debug" when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:
>
> http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html
>
> I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:
>
> http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables
>
> Bryan
>
>
> > On Oct 3, 2015, at 11:27 AM, Pythonic <[email protected]> wrote:
> >
> > Bokeh seems quite verbose in the console, with comments like:
> >
> > Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms
> >
> >
> > Any way to silence this? thanks
> >
> >
> > --
> > You received this message because you are subscribed to the Google Groups "Bokeh Discussion - Public" group.
> > To unsubscribe from this group and stop receiving emails from it, send an email to bokeh+un...@continuum.io.
> > To post to this group, send email to bo...@continuum.io.
> > To view this discussion on the web visit https://groups.google.com/a/continuum.io/d/msgid/bokeh/831f6cd4-4bbb-482f-9a3c-177a57e5c880%40continuum.io\.
> > For more options, visit https://groups.google.com/a/continuum.io/d/optout\.
>
>
>
> --
> You received this message because you are subscribed to the Google Groups "Bokeh Discussion - Public" group.
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Done: https://github.com/bokeh/bokeh/issues/2953

Below console excerpt:

Bokeh: setting prefix to /

bokeh-0.10.0.min.js:16 Bokeh: load_models: start

bokeh-0.10.0.min.js:16 Bokeh: load_models: adding 78 new models to collections

bokeh-0.10.0.min.js:16 Bokeh: load_models: finished adding new models to collections

bokeh-0.10.0.min.js:16 Bokeh: load_models: starting deferred initializations of 78 new models

bokeh-0.10.0.min.js:16 Bokeh: Canvas initialized

bokeh-0.10.0.min.js:16 Bokeh: ToolManager: activating tool: PanTool (829741c7-96d5-47c1-83db-3b236057bea4) for event type ‘pan’

bokeh-0.10.0.min.js:16 Bokeh: ToolManager: activating tool: WheelZoomTool (2bf0ec9f-b1ac-4a4e-886f-788ca5bd8395) for event type ‘scroll’

bokeh-0.10.0.min.js:16 Bokeh: Plot initialized

bokeh-0.10.0.min.js:16 Bokeh: Canvas initialized

bokeh-0.10.0.min.js:16 Bokeh: ToolManager: activating tool: PanTool (0ba22578-467c-48e8-8a78-8dd0ca288506) for event type ‘pan’

bokeh-0.10.0.min.js:16 Bokeh: ToolManager: activating tool: WheelZoomTool (f1ba1591-b6f1-4109-82dc-ba54cc08266d) for event type ‘scroll’

bokeh-0.10.0.min.js:16 Bokeh: Plot initialized

bokeh-0.10.0.min.js:16 Bokeh: Canvas initialized

bokeh-0.10.0.min.js:16 Bokeh: ToolManager: activating tool: PanTool (f75883c0-1b28-47d1-8b54-a7b5f01e8d27) for event type ‘pan’

bokeh-0.10.0.min.js:16 Bokeh: ToolManager: activating tool: WheelZoomTool (b5062956-bb65-45f7-b76d-ca6d219bf452) for event type ‘scroll’

bokeh-0.10.0.min.js:16 Bokeh: Plot initialized

bokeh-0.10.0.min.js:16 Bokeh: Canvas initialized

bokeh-0.10.0.min.js:16 Bokeh: ToolManager: activating tool: PanTool (bea9beee-739e-4a3e-a031-0d43f531c3f2) for event type ‘pan’

bokeh-0.10.0.min.js:16 Bokeh: ToolManager: activating tool: WheelZoomTool (d2599c47-aa6f-4244-b223-b33214c38cc3) for event type ‘scroll’

bokeh-0.10.0.min.js:16 Bokeh: Plot initialized

bokeh-0.10.0.min.js:16 Bokeh: load_models: finished deferred initializations

bokeh-0.10.0.min.js:16 Bokeh: load_models: finish

···

On Tuesday, 6 October 2015 13:59:05 UTC+1, Bryan Van de ven wrote:

OK, seems like it needs more investigation an tracking, and for console logs it’s nicer able to share screen shots. Can one of you open a proper issue on GH with relevant information?

All that said, I just tried “color_scatter.py” with 0.10 CDN resources (py 3.4, OSX) and I do not see any extra logging:

[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)

[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)

[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)

[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)

[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)

[Warning] Unexpected CSS token: : (bokeh-0.10.0.min.css, line 1)

[Warning] Unexpected CSS token: } (bokeh-0.10.0.min.css, line 157)

[Log] Bokeh: setting prefix to – “/” (bokeh-0.10.0.min.js, line 20)

[Log] Bokeh: setting log level to: ‘info’ (bokeh-0.10.0.min.js, line 21)

[Info] Bokeh: Realizing plot: (bokeh-0.10.0.min.js, line 16)

[Info] Bokeh: - modeltype: PlotContext (bokeh-0.10.0.min.js, line 16)

[Info] Bokeh: - modelid: a75131c9-8a2d-4543-80c8-7e97f290281b (bokeh-0.10.0.min.js, line 16)

[Info] Bokeh: - elementid: 87bff6ad-bc0d-40a6-b816-7dde09a6d60b (bokeh-0.10.0.min.js, line 16)

[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (bokeh.min.css.map, line 0)

[Error] Failed to load resource: the server responded with a status of 404 (Not Found) (bokeh.min.js.map, line 0)

Bryan

On Oct 6, 2015, at 2:39 AM, Pythonic [email protected] wrote:

Same here, just swapped from INLINE to using CDN

On Tuesday, 6 October 2015 08:30:09 UTC+1, Sarah Bird wrote:

Yes, I’m also seeing very verbose output.

I’m using CDN BokehJS, not using anything from bokeh.resources

On Mon, Oct 5, 2015 at 6:29 PM, Pythonic [email protected] wrote:

No, if I load the gallery examples I do not get the blue debug messages in the console

On Monday, 5 October 2015 18:23:20 UTC+1, Bryan Van de ven wrote:

Quick question:

Do you see the same console output if you navigate to the gallery examples on the main docs site?

Bryan

On Oct 5, 2015, at 12:03 PM, Pythonic [email protected] wrote:

Returns “info”:

import bokeh.resources as bkr
jsr = bkr.JSResources()
print(jsr.log_level)
‘info’

On Monday, 5 October 2015 06:54:26 UTC+1, Dennis O’Brien wrote:
Can you try inspecting the JSResources object you are creating? It has a getter which you can print in your Python code for a sanity check.

js_resources = JSResources()
print(js_resources.log_level)

Is it possible you have a develop build? The Settings class returns different defaults based on if this is a develop build or not.
https://github.com/bokeh/bokeh/blob/984796daf293b77f32565ad10fdb05287b1fa281/bokeh/settings.py#L67

On Sunday, October 4, 2015 at 1:07:20 PM UTC-7, Pythonic wrote:
Thanks for this

I have tried setting BOKEH_LOG_LEVEL to all 5 accepted settings in your third link, however nothing silences the verbose console. (I did so in the “run.py” file of flask, via os.environment() )

Is anybody else experiencing the same?

On Saturday, 3 October 2015 19:34:15 UTC+1, Bryan Van de ven wrote:
This is a “debug” log:

    [https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86](https://github.com/bokeh/bokeh/blob/master/bokehjs/src/coffee/renderer/glyph/glyph_renderer.coffee#L86)

Is there some chance you have set the environment variable BOKEH_LOG_LEVEL to “debug” when you created the plots? As a test to see if debugging was accidentally enabled by default somehow in the 0.10 release, I navigated to a plot in the 0.10 gallery:

    [http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html](http://bokeh.pydata.org/en/latest/docs/gallery/color_scatter.html)

I do not see any of the debug log messages in the console (and that is the expected outcome). In any case, setting the console log level is described here:

    [http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables](http://bokeh.pydata.org/en/latest/docs/dev_guide/notes.html#environment-variables)

Bryan

On Oct 3, 2015, at 11:27 AM, Pythonic [email protected] wrote:

Bokeh seems quite verbose in the console, with comments like:

Bokeh: Text GlyphRenderer (f386d4a3-1cbf-4688-ac1f-6b49ca1a3696): set_data finished in 0ms

Any way to silence this? thanks


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