I’m creating a heavy visualization, mainly using arcs and beziers. I would love to take advantage of the WebGL technology to make it fast and fluid. I’m a heavy user of bokeh, helping to adopt this would be great!
Any tips to know where to start from, what should I learn to be able to help with this ¿?
The best person to collaborate with is Almar Klein, who was been leading up the WebGL work. Can you make a GH issue specifically for WebGL Beziers, and I will ping him so that hopefully he can help you get started.
Bryan
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On Nov 2, 2015, at 1:36 PM, Gabriel de Maeztu <[email protected]> wrote:
Hi all !
I'm creating a heavy visualization, mainly using arcs and beziers. I would love to take advantage of the WebGL technology to make it fast and fluid. I'm a heavy user of bokeh, helping to adopt this would be great!
Any tips to know where to start from, what should I learn to be able to help with this ¿?
The best person to collaborate with is Almar Klein, who was been leading up the WebGL work. Can you make a GH issue specifically for WebGL Beziers, and I will ping him so that hopefully he can help you get started.
Bryan
On Nov 2, 2015, at 1:36 PM, Gabriel de Maeztu [email protected] wrote:
Hi all !
I’m creating a heavy visualization, mainly using arcs and beziers. I would love to take advantage of the WebGL technology to make it fast and fluid. I’m a heavy user of bokeh, helping to adopt this would be great!
Any tips to know where to start from, what should I learn to be able to help with this ¿?