Being a multi-language project, the build process for Bokeh and BokehJS can be somewhat complicated. This makes it hard to push out small fixes or new features to interested users quickly. I am pleased to announce the availability of development builds. We are still working out some automation kinks to make these available nightly, but for the time being, new builds will be available a few times a week.
Some of the ongoing work that is currently available in the nightly releases:
* widgets!
* much improved embedding API and examples
* datetime axis formatting
* many bug fixes
Also, just FYI we are targeting early July for the 0.5 release. It's going to be a big release with lots of new capability, and any feedback on these dev releases before then will help make it even better.
These builds are being made available on binstar.org. If you are using Anaconda, you can install with conda by issuing:
On Jun 4, 2014, at 6:27 PM, Bryan Van de Ven <[email protected]> wrote:
All,
Being a multi-language project, the build process for Bokeh and BokehJS can be somewhat complicated. This makes it hard to push out small fixes or new features to interested users quickly. I am pleased to announce the availability of development builds. We are still working out some automation kinks to make these available nightly, but for the time being, new builds will be available a few times a week.
Some of the ongoing work that is currently available in the nightly releases:
* widgets!
* much improved embedding API and examples
* datetime axis formatting
* many bug fixes
Also, just FYI we are targeting early July for the 0.5 release. It's going to be a big release with lots of new capability, and any feedback on these dev releases before then will help make it even better.
These builds are being made available on binstar.org. If you are using Anaconda, you can install with conda by issuing: