cc @Philipp_Rudiger in case he can answer questions about GeoViews customization
Oh, right. Is there anything I can do to help develop maps in Bokeh? Or are other things taking priority atm?
There’s a mix of reasons, e.g. when Geo support was first added, some glyphs like
MulitPloygons which can draw more general (disconnected) shapes did not yet exist. No one has yet gone back to update the GeoJSON bits of Bokeh to make use of those new glyphs. That might be fairy simple, at least just for drawing. I think there are still TBD things to do with hit-testing and other interactions on
MulitPloygons so that might more difficult, and have to be left incomplete to start.
There’s also just not much GIS depth on the core team. So there is some amount of reticence, e.g. on my part, to spend time on Geo things because without experience/real use-cases to inform the development, there is a risk of sinking time into building a wrong solution.
Then, as you mention, there are always competing priorities. FWIW we don’t actually seem to get many requests about Geo / GIS things, so they just don’t get as much attention.
If you have GIS background / strong opinions and some JS experience, then we’d certainly be grateful for any help moving that part of Bokeh forward.